﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;
namespace HeavenvsDarkness
{

    /// <summary>
    /// TODO: Update summary.
    /// </summary>
    public class GameEntity
    {
        virtual public void Update(GameTime gameTime)
        {

        }

        public virtual void Draw(SpriteBatch spriteBatch)
        {

        }
        public virtual void ProcessUserInput()
        {

        }

        public virtual Boolean OnEvent(Global.EVENT events, object sender, object arg)
        {
            return false;
        }

        public virtual void UpdatePosition(Vector3 newPos)
        {

        }

        public virtual void UpdateSpeed(int speed)
        {

        }
    }
}
